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What to do with C++ modules?
Note: Everything that follows is purely my personal opinion as an individual. It should not be seen as any sort of policy of the Meson buil...
This means coming up with schemes for things like what do module files actually contain, how are they named, how are they organized in big projects, how to best divide work between the different tools. The only real way to get those done is to have a product owner who a) is extremely good at their job b) is tasked with and paid to get the thing done properly c) has sufficient stripes to give orders to the individual teams and d) has no problems slapping people on metaphorical wrists if they try to weasel out of doing their part. As an experiment I wrote a custom standard library (not API compatible with the ISO one on purpose) whose main design goal was to be fast to compile.
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