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What we've been playing - advent calendars, tricksy trials, and ages of dragons
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over …
Watch on YouTube The Trials flip the game into a kind of Roguelike where you have to complete alternating trial-types across a series of rooms, that you plot your route through on an adjoining map, all of it culminating with a boss fight at the end. You can't rely on recharging shields or health potions to get you through; once Honour depletes, it's very hard to top back up, and you'll need as much of it as possible to take on the boss at the end. It's taken me numerous runs to really understand how it works and how best to approach each room and what the boons (buffs) do and what the afflictions (debuffs) do, and something about being a melee character makes the final boss encounter really tricky.
Or read this on Eurogamer