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What we've been playing - comments are back


Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over …

Experiences driven by the desire to tell a story, to impart a vision, to take us on a journey, that don't need to be bogged down with hopeless microtransaction miasma to break even.The "I want shorter games with worse graphics"meme looks like it is coming to fruition by necessity. Beyond a cursory single-player campaign, there's a deep, highly moddable sandbox that sees you commanding a mercenary company of MechWarriors, beginning with basic 20-ton mechs that look like those 'chicken walker' AT-STs from Star Wars, and salvaging your way up to 100-ton goliaths that stamp around the map eviscerating everything in their path, in a hail of laser, missile and autocannon fire. The sandbox has been jettisoned for a tight and reasonably extensive single-player campaign, there are proper cinematics and voice acting, and despite a few constraints - 'perfect' motion capture is still out of reach of AA studios and performance is dire at times - everything comes together in the end.

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