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What we've been playing - Dragon ages gone by, PlayStation mascots, and Phillipino teen life
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over …
There used to be a time where I played Dragon Age: Origins at least once a year, which burned the consequences of every decision into my brain (replacing nothing too important, I'm sure), but it's been so long since my last playthrough, there's only whispers of the right path bouncing around my head when I reach for help on what dialogue option will offend the least. Until Then moves its time frame forward a little (with one early - and rather delightful - moment all about trying to insert a USB key the right way round into your laptop so you can cram a school book report before class begins), and shifts its setting to the Philippines, but its focus on a slightly lackadaisical teen being galvanised into action and purpose by his budding love interest feels like it's playing very much in the same kind of wistful and poignant sandbox. Technology plays a greater role in dividing and bringing people together - with one, late-night phone messaging exchange being particularly heartbreaking - and its wonderfully expressive pixel art is arguably more successful in conveying even the tiniest of emotional nuances.
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