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What we've been playing - oppressive city builders, helpless chickens, and inspired updates
Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing th…
This week, we hunker down from storms and pray for the safety of our tiles in Dawnfolk; we put a full-stop on Resident Evil Village but find ourselves ruminating on the fate of chickens; and we return to No Man's Sky yet again, as it expands, yet again. After not quite managing to keep up with No Man's Sky's ceaseless geyser of content updates last year, I finally got the chance over Christmas to knuckle down for its Expedition Redux events and scoop those limited-time awards I'd missed out on. Most of these refocus No Man's Sky's myriad systems in interesting ways, and many feature side servings of narrative that widen and deepen its idiosyncratic, existentially horrifying overarching lore.
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