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What we've been playing - pools, crates, and tombs
A look at the games we've been playing recently.
These are slightly Gibsonian faux-found-footage clips of office hallways and empty interiors, sickly lit by neon strips and radiating a vague sense of contemporary malice. They’re leaning into their frustrations with how tricky it is to navigate around with Lara, and they’re celebrating level design that is now perceived as the kind of stuff that pushes you right to the edge. We do now, and so when I think of the first Tomb Raiders, I find it very easy to forget their difficulty, the frustrations and the restarts and that pure joy they were able to access when things actually went right.
Or read this on Eurogamer