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What we've been playing - wells, late-night pictures, and the world's largest patch notes


Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over …

I left World of Warcraft shortly before priests were overhauled, way back in 2005, and remember pouring over details about what promised to be seismic change. In Dark Age of Camelot, meanwhile, the community debated any changes to characters because, as a PvP-focused game, any alteration might give someone else the upper hand. The images are extra wide - super panoramic - and Wong views the world's cities as patches of light and detail amidst blackness.

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