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When it comes to the Elden Ring movie, I hope Alex Garland writes from memory
A few thoughts on how Alex Garland approached the movie Annihilation, and how that might work for an Elden Ring film.
VanderMeer feels guided by landmarks: there's the boundary to this zone we're in, there's a lighthouse in the distance and an island beyond that, and there's a frightening and inverted tower further back near the start. There is stuff in the tower that is so fascinating because it cannot be resolved, its meaning is not meant to reveal itself cleanly no matter how hard you think about it or how many clues you gather. And, scandalous as it feels to even suggest this, I hope it's how he approaches Elden Ring, a movie which I am absolutely eager to love in turn.
Or read this on Eurogamer