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Why games need a thriving third-party accessibility scene


An article examining the need for third-party accessibility devices.

"It's certainly not an unprecedented move," says Laura Kate Dale, an accessibility critic and consultant, "it's basically already the case on Nintendo and PlayStation consoles, but it will undoubtedly reduce the number of options available to players." A more diverse landscape offers affordable and, often, simpler options that can cover the cracks that form due to the consolidating of accessibility around specific solutions - as both Microsoft and Sony continue to do with these bans. Consider, however, the wide spectrum of disability, in which even those with the same diagnoses can have wildly different requirements - all of which need to be applied to a vast array of games - and it should be clear just how vital a robust and diverse selection of accessible solutions becomes, something a prominent third-party response maintains.

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