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Why is it so expensive to make games in the United States?


It's becoming harder to sustainably run a game studio in the United States. What can be done to improve that?

But the light of all these opinions cast a shadow on a deeper structural flaw: that the game industry at large has so few financial tools to support iteration and "failure"...and in America, where every dollar you don't earn through revenue has to go back to an investor, the risks studios face have gotten particularly grim. "The game industry is a hit-driven business, but you can't predict hits," said independent director, adviser, and "fixer" Scott Hartsman, a veteran of Wargaming and Sony Interactive Entertainment. Meanwhile Ekanayake and Aggro Crab founder Nick Kaman frowned on the idea of increasing and then decreasing headcount with every project, noting that keeping closely-knit teams with experience working together is faster than having to train new hires.

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