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Why Maximum Football went F2P in the traditionally premium sports game space
Maximum Football is a free-to-play game in the sports game genre, which is dominated by premium titles. How does it plan to succeed?
Coming up October 28th and 29th, join fellow leaders and amazing speakers like Matthew Bromberg (CEO Unity), Amy Hennig (Co-President of New Media Skydance Games), Laura Naviaux Sturr (GM Operations Amazon Games), Amir Satvat (Business Development Director Tencent), and so many others. Maximum Football launches on Steam Early Access on November 7, where Maximum says in a statement it plans to “gather feedback directly from you, the community, so we can make the most realistic, physics-based football simulation game possible.” At Early Access launch, it’ll feature Exhibition Mode, with pre-made teams; College Dynasty, a customizable mode about guiding a college ball team; online multiplayer and the “Maximum Football Customization Suite,” where players can customize their own teams. Brown adds that Maximum made its football title free-to-play as a way of differentiating itself from other sports games on the market: “The obstacle we’re facing is that we don’t have the license to use any of the NFL or the college players, or anything that the fans are looking for.
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