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Why Persona’s longtime director made an epic fantasy RPG
From Persona to Metaphor.
In a lot of ways, it’s reminiscent of Persona, with slick menus, turn-based combat, and gameplay systems forged through making meaningful connections with characters. But gone is the detailed rendition of modern-day Japan, which has been replaced by a high-fantasy realm full of fairies and kingdoms and terrible monsters called humans. After so much time spent on games set in the modern day, Hashino gave himself a crash course in fantasy, reading books like TheLord of the Rings as a refresher.
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