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With Assassin's Creed: Shadows, Ubisoft remains the undisputed king of snackable open worlds
Ubisoft has rediscovered its purpose, as purveyor of passive thrills - is that such a bad thing?
| Image credit: Eurogamer / IGN Mapgenie The result was a little murky, an actually quite fascinating idea, blending two almost diametrically opposed approaches to discovery into one - the icon-and-question-mark maximalism of prior Assassin's Creeds such as Odyssey with the wistful minimalism of Zelda - into something that ultimately landed on neither the former's convenience nor the latter's romance. You play these games on autopilot, as exemplified in recent Assassin's Creeds so perfectly by the fact you could even set your horse to auto-run to your selected destination, a comfortable hands-free experience that let you blast yourself with a couple more dopamine hits from your phone in between crunching skulls, popping loot and cracking open chests. That means question marks for the nose-leading lures, yes, but also GTA-style sat-nav directions to get you there; pinned bullet-point objective reminders in the top-left; instant fast-travel; diegetic icons above all interactable characters' heads; chests that make sounds; loot that teleports itself to your magic stores when you forget to collect it; and, naturally, good old yellow paint on the climbable ledges.
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