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Women avoid multiplayer/live service games in part due to harassment | Deloitte
Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. There are just as many women playing games as men, but women are avoid multiplayer and live service games in part because of bullying and harassment, according to a report by consulting […]
Many live services have tools to monitor and moderate text and audio chat, but the integration of generative artificial intelligence could make it more powerful, adaptive, and nuanced, Deloitte said. The growth of gaming over the past decade has gone together with the rise of social live streaming services and streamers, but women creators are facing challenges in growing their profiles, the report said. While these games can be very expensive to develop and market (triple-A titles can cost over $200 million to make), they may be poised to reach larger audiences, including TV and film executives.
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