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Writing scalable backends in UDP


In this article I share an interview question I've used for years at Network Next. How to implement a highly scalable backend in UDP. Can you solve it?

I'm Glenn Fiedler and welcome to Más Bandwidth, my new blog at the intersection of game network programming and scalable backend engineering. To solve this problem, you need to take in many sources and creatively synthesize your own result, pushing through multiple significant blockers to get the required scalability. IMPORTANT: When you load test this system, make sure you are communicating between the client, server and backend using internal addresses to avoid egress bandwidth charges.

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