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Writing WipEout, one of gaming's most enduring, vivid worlds


Eurogamer talks to Damon Fairclough, writer at Psygnosis on the original WipEout, about classic manuals, creating worlds, and what lasts from 1995.

(In a campaign of his for Toyota, advertising the company's pledge for a full car service in sixty minutes, we see a man with a satchel clutched above his head in the rain, with the line "Just think what you'll be missing" printed in the downpour.) Here is a sci-fi racer, fixed on little other than cheek-peeling velocity, with no story or characters to absorb; and yet it hangs around in your memory - not just the pure and hurtling hit of a first-place finish but the feel of being adrift, the burn of a certain place in time. You can catch it in the surreal blend of the corporate and the darkly comic, and if you zip through a circuit or two and sense that these odd, far-flung vistas not only signal a palpable future, but that they have an unreachable past, then Fairclough has done his job.

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