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Yesterday's Pixels, Today


In August I finished work on a game called Restricted Airspace for the Wonderbundle, a bundle of new games by NYC game designers available as a reward to backers of the Wonverville Kickstarter. It is a 3rd person aerial shooter in the style of the original Star Fox set in a city modeled on Beirut in the 1890s.

As a result, the rightmost face of the cube on the left has a bright spot and a fall off made up of many different shades, despite only being a single polygon. The final element of the effect adds significant complexity, but I think it's well worth it -- we finish by constraining the pixels of the resulting image to a palette. Talented pixel artists share their handcrafted palettes with the world and I've found that their sense of color makes all the difference between a good low-fi render and an incredible one.

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