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Zelda: Breath of the Wild and Tears of the Kingdom's Switch 2 Editions are technically exceptional and essential


Tom Morgan investigates Breath of the Wild and Tears of the Kingdom - how do the original Switch Zelda titles run in upgraded form on Switch 2?

Both get a host of highly practical upgrades: boosted resolutions, a push to 60fps, improved visual settings, snappier loading times, HDR support and integration with a neatly presented Zelda Notes mobile app. Watch on YouTube The good news is that Switch 2 boosts those numbers drastically across both games, putting us at 2560x1440 at peak, with drops to 1440x810 in absolute extreme cases - like entering the Ultrahand view mode through a busy forested area. The use of FSR1 - in Tears of the Kingdom's case at least - allows for a spatial upscale and some image enhancements - but it lacks the temporal data drawn from multiple frames to intelligently treat that aliasing: the pixel crawl, and visual noise.

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