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Zink OpenGL-On-Vulkan Driver Tackles OpenGL Mesh Shaders
In addition to working on optimizing the performance of Zink for workstation graphics, Mike Blumenkrantz has also been tackling support for OpenGL mesh shaders with this generic OpenGL-on-Vulkan open-source driver.
In addition to working on optimizing the performance of Zink for workstation graphics, Mike Blumenkrantz has also been tackling support for OpenGL mesh shaders with this generic OpenGL-on-Vulkan open-source driver. That final enabling is gated by this merge to bring the GLSL changes for OpenGL mesh shader support. Qiang Yu who has been leading the EXT_mesh_shader charge upstream authored that still open merge request but hopefully it will be ready for landing soon.
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